Sabre Force Airsoft Rules
Safety
All safety regulations set out below will be strictly adhered to by all parties whilst on site. Failure to comply may result in exclusion for the offending parties
1. Eye protection is mandatory in the form of goggles or approved glasses, full face protection is advised. Those wearing goggles or glasses do so at their own risk. SF will not accept responsibility for injuries to the face where only goggles or glasses are worn.
2. Eye protection must be worn at all times in the gaming areas. These may only be removed once located in the Safe Zone.
3. Appropriate footwear with adequate ankle support must be worn during skirmish games held at SF. Training shoes are not considered acceptable. Boots are ideal.
4. Blind firing is dangerous and will not be tolerated. SF will reprimand players who are believed to be engaging in this act. Repeated actions will result in players being asked to leave the site. This will be explained on game days for those who do not understand the term
5. Head shots may be taken at SF. Always try to aim at your opponents centre body mass, do not over kill when firing at an opponent. When he/she shouts hit you must stop shooting immediately.
6. Before entering the Safe Zone, or leaving the game area at any point weapons must be made safe, this means the magazine should be removed, and a two or three single shots fired into the ground to clear it.
7. There is to be no test firing of Weapons in the Safety Zone. Participants will be shown on arrival, the area that is suitable. This is the test range.
8. When test-firing weapon, safety glasses/masks must be worn and extreme care taken for the safety of other players.
9. If a smoke grenade is activated then do not attempt to pick it up as it will be very hot and may burn.
10. If an Airsoft grenade or flashbang is activated then do not attempt to pick it up as it is an explosive device.
11. There will be No Smoking in the game area by players actively involved in the game.
12. There will be No Firing at safety zone or moving through or around it if you are still active in the game.
13. No fixed Blade knives of any description barring multi-tools are allowed on site. Rubber Knifes may be used but must be inspected by a marshal before play commences.
14. There are a number of Paintball players on site. Players should be aware of acting in an appropriate manner when moving to and from gaming area.
15. Magazines should be removed when moving to and from start locations. Magazines should only be inserted when instructed to do so by a marshal. This will maintain the safety of all users of the site.
16. Injuries should be reported to a marshal who will summon the designated First Responder. All accidents must be reported on the Game day to Staff who will ensure the accident book is completed.
17. There is wildlife such as cows, sheep and deer in and on the outskirts of the site. Players shooting at any animals will not be tolerated and you will be asked to leave.
18. The Beechwood site is close to the motorway. Players are reminded to act appropriately and not aim or fire in the direction of motorway traffic. Anyone caught doing this will be asked to leave and depending on the seriousness of the incident SF may involve the Police.
Weapons
1. The site limit is 350fps (maximum) with 0.2g 6mm BB's for all types with the exception of single shot sniper rifles which will be allowed the higher maximum limit of 500fps with 0.20g BB's.
2. All weapons are subject to chronograph recording. If over the limit, the gun must be removed from the playing area. Persistent attempts to use ‘Hot guns’ may result in players being banned from SF. We reserve the right to re-test or carry out sport checks throughout the day.
3.Pyrotechnics. Only Pyrotechnics approved by SF may be used on this site. A full range is available on site. Thunderflashes must be MK5 or below. No home made pyrotechnics, bird scarers, military smokes or distress flares can be used. Anyone caught using such a device will be removed from the game area and a decision made whether they can continue to play. Blank firing Grenades may be used but no larger than 9mm blanks and must be rolled and not thrown. The retrieval of BFG's is your responsibility. SF accept no liability for loss or damage of these devices.
3. Test Fire range:
1. To the side of the safe zone is the test fire range.
2. This area has been set aside for test firing of airsoft weapons.
3. The test fire range is to be used on authorisation from SF staff.
4. Eye protection must be used at all time while using the test fire area.
5. The test fire range will be closed at lunch time.
Hits and Action when Dead
1. A hit is anywhere on the body, including clothing, webbing and holsters. A hit on the weapon held in the hand or hands is not a hit. If you think you may have been hit, take it.
2. When a pyrotechnic explodes all players within 5 metres (15 ft) are killed. The composite material does not need to hit you.
3. When hit, shout hit as loudly as possible, stand up and remove the magazine.
4. Avoid Overkill. It only takes one BB to hit someone.
5. Once a player is dead they must make there way immediately and directly to the designated dead area.
6. The only exceptions to this rule are any active marshals who will be designated by armbands and will sling their weapons and take no further part in the game proceedings.
7. A bang is classed as a hit. ( explained below)
8. You will take your hits. If you think you are hitting a player and they are not taking their hits then report it to a marshal. They will then take the appropriate action. Do not call out directly to the player. We do not tolerate cheating or cheat calling.
Cheating
Cheating is defined as any of the following:
1. Not taking hits.
2. Straying out of designated boundaries stated by Marshals running the game.
3. Playing dead when not, this includes slinging your weapon and walking into
opposition territory giving the impression you are on the way to regen.4. Straying from defensive perimeter as defined by Marshals.
5. Using a weapon above the site specified limits.
6. Dead player communicating by word, gesture, radio or any other means to players still active in the game.
7. There will be no cheat calling.
Assault, Threats and Verbal Abuse
1. Verbal abuse, threats of violence and assault will result in the player(s) being told to leave the site. Players should be aware that if the matter is deemed to be so serious after investigation that, the management reserve the right to ban players from the site. We will inform the police of any incidents that are serious and require further action to be taken.
Wooded Area
1. Some parts of the wooded area are slippery and uneven and players should take adequate care when entering or playing in these areas.
2. Structures have been built to enhance the playing enjoyment but are not permanent and adequate care should be taken not to interfere with them so as to render them unsafe.
3. Do not cause unnecessary damage to the gaming area. Acts of vandalism will not be tolerated.
4. It is essential that all players and observers enter the Safe Zone by the route indicated by SF staff.
5. Do not Climb on trees or structures.
6. Be aware that branches may be at head height. Care should be taken when moving through the gaming area.
Game specifics
1. Medic rules. In some games a ‘Medic’ may be used. When you are hit, you can shout medic, another player may come and simulate first aid by holding your upper body and counting slowly to ten. Whilst this is happening you must maintain contact for the full count. You must not shoot at anyone. If you do this the count must be restarted.
2. Bang rule. When engaging enemy at distances of less than 5 metres you must try where possible to use the courtesy of a bang rule. This is preferable to squeezing the trigger at close distance and causing injury. A bang MUST be taken as a hit.
The End All players are thanked for their co-operation in abiding by the above rules at all times. These have been compiled to prevent any confusion arising from games and to ensure that the site is run safely for the benefit and enjoyment of all. If you have any questions regarding the above please refer them to the management or their representatives